Course Language:
İngilizce
Course Objectives:
Game Programming Technology, has become crucial to the development of computer and web environment. Game programming basics and techniques are explained, the participants will develop gaming programs.
Course Content:
Game Programming, Game Programming mathematics, graphics, transformations, animation, game programming, sound, input and output hardware and the algorithms used in game programming.
Course Methodology:
1: Lecture, 2: Question-Answer, 14: Self Study, 16: Project Based Learning
Course Evaluation Methods:
A: Testing, B: Presentation, C: Homework, D: Project, E: Laboratory
Vertical Tabs
Course Learning Outcomes
Learning Outcomes | Program Learning Outcomes | Teaching Methods | Assessment Methods |
1) To grasp the basics of game programming | 3,4,5 | 1,2,14,16 | A,C,D |
2) Make of 2D and 3D modeling | 3,4,5 | 1,2,14,16 | A,C,D |
Course Flow
COURSE CONTENT | ||
Week | Topics | Study Materials |
1 | Introduction to Game Programming | |
2 | 3D Mathematics | |
3 | 3D Modelling | |
4 | Character Modelling | |
5 | Sound Programming | |
6 | Using Graphics | |
7 | Input Hardware | |
8 | Structure of Games | |
9 | 2D and 3D Transformations | |
10 | Midterm | |
11 | Game Engines | |
12 | Output Hardware | |
13 | Game Programming Lab | |
14 | Game Programming Lab |
Recommended Sources
RECOMMENDED SOURCES | |
Textbook | Beginning C++ Game Programming,Michael Dawson, Thomson Course Technology, 2004. |
Additional Resources |
1. Game Design: Theory and Practice (2nd Edition), Richard Rouse, 2005, Wordware Publishing, Inc., ISBN-13: 978-1556229121.
2. Unity for Absolute Beginners, Sue Blackman, 2014, Apress, ISBN13: 978-1-4302-6779-9. 3. By Will Goldstone Unity 3.x Game Development Essentials (Community Experience Distilled) (2nd Edition) , Will Goldstone, 2009. 4.Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development, Sue Blackman, 2013, Apress, ISBN-13: 978-1430248996. |
Material Sharing
MATERIAL SHARING | |
Documents | |
Assignments | |
Exams |
Assessment
ASSESSMENT | ||
IN-TERM STUDIES | NUMBER | PERCENTAGE |
Mid-terms | 1 | 50 |
Quizzes | 2 | 25 |
Assignment | 2 | 25 |
Total | 100 | |
CONTRIBUTION OF FINAL EXAMINATION TO OVERALL GRADE | 40 | |
CONTRIBUTION OF IN-TERM STUDIES TO OVERALL GRADE | 60 | |
Total | 100 |
Course’s Contribution to Program
COURSE'S CONTRIBUTION TO PROGRAM | |||||||
No | Program Learning Outcomes | Contribution | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | Information Systems graduates have the knowledge and the skills to design and develop the complete systems for multi-media visual user interface. | X | |||||
2 | Information Systems graduates have advanced the knowledge and skills to design, develop and install the application systems for multi-media. | x | |||||
3 | Information Systems graduates have the knowledge and the skills to design, develop and apply algorithms and data structures to solve the basic problems of information processing, within the framework of discrete mathematics. | X | |||||
4 | Information Systems graduates have the knowledge and the skills to design and develop computer applications, based on user specificed requirements, using modern structured development tools and install them on various hardware platforms and deploy their usage. | x | |||||
5 | Information Systems graduates have the knowledge and the skills to design and develop computer applications, based on user specificed requirements, using modern object-oriented development tools and install them on various hardware platforms and deploy their usage. | X | |||||
6 | Information Systems graduates know the logic of computer operating systems, the basic set of system commands, how to control access to system resources by users of different departments and how to monitor the running of jobs in the system. | x | |||||
7 | Information Systems graduates have the knowledge and the skills to design and develop data models serving different requirements, database applications that would access and process data using various types of software, including queries, reports and business applications. | x | |||||
8 | Information Systems graduates have the knowledge and the skills to design and develop business applications that would provide data acess, modification and processing for data kept in enterprise database systems. | x | |||||
9 | Information Systems graduates have the knowledge about computer networks, and have the skills to design, develop and monitor computer networks, how to configure them and how to maintain their performance. | x | |||||
10 | Information Systems graduates have the knowledge and the skills to design and develop visual user interfaces for the web, web-based applications for n-tier client/server configurations, how to deploy them in enterprises. | x | |||||
11 | Information Systems graduates, within his/her job responsibilities can communicate the necessary information both written and orally in Turkish, English and another foreign language, respecting the values the societal institutions and establishments, of which he/she has acquired in the program. | x |
ECTS
ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION | |||
Activities | Quantity |
Duration (Hour) |
Total Workload (Hour) |
Course Duration (Including the exam week: 16x Total course hours) | 15 | 3 | 45 |
Hours for off-the-classroom study (Pre-study, practice) | 15 | 4 | 60 |
Mid-terms | 1 | 3 | 3 |
Quiz | 2 | 2 | 4 |
Homework | 2 | 3 | 6 |
Final examination | 1 | 3 | 3 |
Application | 1 | 30 | 30 |
Total Work Load | 151 | ||
Total Work Load / 25 (h) | 6,05 | ||
ECTS Credit of the Course | 6 |
None